The spark creates another spark of the same AT towards another monster if it hits a monster. Note: Releases a spark along the striking direction of the spear. Before ver4.7 this weapon releases 20 blazes instead. Max AT after upgrades are rounded down to the nearest integer. Blazes have a burn rate of 1.67% and last for 1s. Note: Releases 3 blazes which deal fire damage. At max LV AT is reduced to 1-5 but each attack fires 5 pellets. Note: Fires pellets which home into monsters. Note: Min AT after upgrades are rounded down to the nearest integer. Note: Max AT after upgrades are rounded down to the nearest integer. Min AT after upgrades are rounded down to the nearest integer. Note: Unlike swords in the original Stick Ranger, this weapon is dual-wielded and does not deal splash damage. Upgrade Modifications: Effects from upgrading the arms each time.Upgrade cost for higher LVs are calculated by (Current Weapon LV × Base Upgrade Cost). Base Upgrade Cost: Cost required for upgrading the arms from LV1 to LV2.Does NOT account for extra LVs from other sources. Max LV: Maximum LV attainable from upgrading in the Smith.AGI: Time between successive attacks (in frames).BAT: Damage dealt by attacks spawned from main attack.These items provide primary attacks for characters, allowing them to attack monsters through various means. Arms is a type of items in the game Stick Ranger 2.
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